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Mario 64 softimage 3d4/15/2024 ![]() The polyline tool is also very useful, this time for creating round objects that will actually snap to the grid, unlike the cylinder and ellipse primitives. You can turn a rectangle into a tri by deleting one of its vertices. Simply model your walls by using a single rectangle, and extrude an edge to do things like wall supports, arches, etc. It will divide into two tris when imported to GE (or by using the triangulate option in DeleD), regardless of its size. It is a flat plane and has no faces that need to be deleted. The best object to use for 90% of your modeling is the rectangle. Instead, select the object, then switch to edge mode, select the left edge and then simply move that to the left while selected. Scale scales the object as a whole, so if you wanted to say expand a wall to the left two units you couldn't do this. One thing that threw me off when first using this editor is that there is no way to expand one part of your object when in object mode. The 2.0 and 1.XX versions use a few different hotkeys. Go to Info -> Hotkeys for a list of hotkeys for whatever version you are using. Hammer users might want a dark theme, instead of the default light theme.įeel free to poke around the other tabs and change anything you else want. Customize the colors to whatever you prefer. ![]() By default it is really hard to tell your geometry from the background gridlines in the 2D views.Ģ. Change the object geometry color to something else. I highly recommend changing the material preview image from the sphere to a flat depiction of the texture. Hammer allowed both the arrow keys and WSAD to move around its 3D view, but DeleD only allows one or the other.Ģ. Change the 3D camera control to whichever setting you're more comfortable with. Go to View -> Options and click the Defaults tab:ġ. Last edited by Dragonsbrethren on Tue 5:46 am edited 2 times in totalĪfter installing DeleD and the OBJ Exporter plugin, I recommend doing the following: Plugins (OBJ Exporter, which is required for GoldenEye mapping, comes with the program)įorums (Post there if you have a problem with the program itself) You create maps with various primitives just like Hammer. You have full control over your geometry, which means you can create much more optimized maps, but you also need to be careful about not having useless geometry where it can't be seen. It has an interface similar to Hammer, but unlike Hammer it is not intended to create maps for BSP-based games and does not have a compiling process. ![]() Posted: Wed 7:34 am Post subject: DeleD CEĭeleD CE is a free, easy to use 3D modeling program designed for creating low-poly models for use in video games - perfect for GoldenEye. GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion ![]()
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